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Minh Duong

Twenty years of 3D

Not a list you file away. The stations the studio walked — from Gothic 3 to a free studio.

  • 2022 —

    Independent studio

    3D Sifu

    Modeling, shading, rigging, animation, rendering, compositing. Focus: realtime assets for WebGL, Unity and Unreal.

  • 2019 — 2022

    3D artist

    Agentur-Treibstoff

    Modeling, shading, rigging, animation, rendering and compositing across a run of briefs.

  • 2016 — 2019

    3D artist

    Lucas-Nülle · VOCANTO

    Complex animated automobile tutorials for the VOCANTO e-learning project: model, shader, rig, picture.

  • 2016 — 2019

    Character, animation, generalist

    Ground-Studios · TimeRide Cöln

    Modeling, sculpting, shading, texture, animation for the VR project TimeRide Cöln — marked at Bavaria Startup 2018 and the German Tourism Award 2018.

  • 2016 — 2019

    Character artist

    Studio Transcendent · Merck

    Figures for Merck's VR physician training: model, sculpt, shade, texture, rig, animation, into Unreal.

  • 2016 — 2019

    Additional 3D

    Piranha Bytes · Elex

    Further modeling and texturing for the PC game Elex.

  • 2013 — 2015

    3D/2D artist

    Flaregames, Karlsruhe

    Modeling, texture, painting in 3ds Max and Photoshop, export to Unity.

  • 2011 — 2013

    3D artist / animator

    BlueBOX, Castrop-Rauxel

    Model, character animation, sculpt, shade, rendering, compositing for advertising.

  • 2010 — 2011

    3D artist

    Piranha Bytes · Risen 2

    Modeling, texture, level work. Risen 2: German Game Award, best RPG 2012.

  • 2010

    3D artist

    Synetic · Alarm für Cobra 11

    Modeling and texturing for the PC game Alarm für Cobra 11.

  • 2009 — 2010

    3D/2D artist

    VIOSO, Düsseldorf

    Model, texture, rendering for projection-software demonstrations.

  • 2006 — 2008

    3D/2D artist / animator

    10tacle Studios Mobile, Duisburg

    Model, texture, painting, animation for Sony PSP, Nintendo DS and Xbox.

  • 2004 — 2006

    3D artist

    Piranha Bytes · Gothic 3

    Modeling, texture, level work. Gothic 3: German Game Award 2006, several categories.

  • 2001 — 2003

    3D artist

    Similes Software, Oberhausen

    Modeling, texture, level work for PC games.

  • 1999 — 2001

    Junior desktop publisher

    Microboss, Duisburg

    Graphics for flyers and marketing.

  • 1998 — 1999

    3D internship

    Schneider & Partner, Duisburg

    Training on 3ds Max.

Kit

What sits in the pipeline every day.

  • 3ds Max
  • Blender
  • Substance Painter
  • Unreal Engine
  • Unity
  • Nuke
  • After Effects
  • Photoshop
  • Affinity Photo
  • DaVinci Resolve
  • V-Ray
  • Mental Ray
  • Cycles