Realtime 3D since 2002
Built for your vision
Optimized 3D assets for Unity, Unreal, VR and film. Precise in form, light in engine, clear on screen.

Hover Police Car · Fracture Labs · Decimated
2002
Studio founded
Unity · UE
Engine-ready
VR · AR · Film
Full pipeline
Rheinberg
Germany
Studio
A sifu for realtime and picture.
Since 2002, 3D Sifu has delivered professional 3D with a focus on realtime. We build assets that hold in engine: clean topology, considered LODs, PBR that works in Unity and Unreal. Alongside that: VFX, CGI and motion graphics for film, advertising and media.
Minh Duong runs the studio in Rheinberg. Years in Blender, flexible pipelines, work on immersive productions and award-winning titles — including Gothic 3 by Piranha Bytes.
See the stationsServices
From silhouette to engine.
Realtime assets
Optimized meshes, UVs and PBR textures for Unity and Unreal. Hard-surface, vehicles, props, environments.
Games, VR & AR
Assets and implementation for games, virtual reality, augmented reality and interactive simulations.
VFX & CGI
Non-realtime: visual effects, CGI production and motion graphics for film, advertising and media.
Blender pipeline
Long Blender practice, fitted to your setup. Lookdev, baking, export — without unused weight.
Stills
From the gallery
Process
A clear path into picture.
01
Brief
References, engine, budget, deadline. We clarify what the asset has to do.
02
Blockout
Silhouette and proportion first. Approval before detail gets expensive.
03
Highpoly & bake
Form, edges, normals. Bakes that survive the engine.
04
Lookdev
PBR, wear, readability under game lighting. No empty highlights.
05
Integration
Export, LODs, colliders, materials in Unity or Unreal.
Clients
References
An asset that has to hold?
A short brief is enough. We reply with a read, effort, and the next step.
Write to us















